SUPER MARIO GALAXY 2 PLAYER PS2
An attribute that reached its maximum expression with the latest installment for PS2 and that, here, has been so mistreated that it flirts with ridicule. But If there is something that clearly marked the identity of these games, it is the scale. The work with the lighting achieves that, at certain moments, the visibility of the scenes is deficient and even borders on nullity, obscuring cinematic sequences and making action impossible in moments of heavy rain. However, the review that concerns us seems more concerned with implement graphic flourishes that create a feeling of “catch up” than to bring back, in the best possible way, the work that he honors. The same goes for the atmospheric effects and the original lighting of these three games. Keichiro Tokoyama and company took advantage of her and established much of their discourse around her presence. The echo of hardware limitationsĭoes anyone imagine Silent Hill no fog? I bet not, because that fog, despite being a consequence of the technical limitations of the time, had a function. But none of that seems as serious to me as removing the fog and managing the drawn distance. You have it all here, and it’s more than enough to frown. I could dwell on the character models, on the problems with cutscenes, on the lack of synchronization between audio and subtitles, on the terrible adjustment of the blacks and, in the case of the Nintendo hybrid, on the times loading, resolution, FPS drops and Pop-in.
But it can be exercised in very different ways and, on this occasion, seems to rule a certain reluctance.
And for the record, I do not intend to be romantic, the business must be borne in mind, that we have come to work here. A ratio that serves as a reflection of the way to proceed when facing this review. Twenty percent of the text refers to the legacy, and 80 to the business. The remaining eight, as expected, fulfill the task of listing all the news that the celebration of this twentieth anniversary brings with it. To this reflection on the historical value of GTA III, the piece dedicates two paragraphs. It reminds us of what this installment, which is now 20 years old, meant, both for the future of the saga (acting as the germ of works the size of GTA V or Red Dead Redemption II) and at a popular level, since after the premiere of San Andreas, the franchise became a whole cultural phenomenon that has been burned in the history of the video game. In it, of course, the relevance of Grand Theft Auto III is brought to the table. If you enter the Rockstar Games website, you will find a text from October 8 of this year entitled “ Grand Theft Auto: The Trilogy – The Definitive Edition and more coming soon”. There was no party, but My anger passed because what I did find was respect for the legacy of those three video games, something that I have not perceived when playing GTA: Trilogy – The Definitive Edition. It is true that I did not find the celebration that I would have liked, but it is also true that everything worked as it should and that, in a sense, when I started the game, I felt at home. (I know, in good faith, that I was not the only one). The maneuver was not pretty, but one is weak and, just before the supposed withdrawal from the market, I got a copy that will alleviate the anxiety that thinking about a future without the possibility of playing Mario 64 on my Switch was causing me. Its price, marked € 59.90, did not help either. From the absence of Super Mario Galaxy 2 (I am still processing it) to the lack of significant improvements at a graphical level, going through the sparse start menu and the absence of some type of content intended to do what it was supposed to do. In this way, Nintendo put on sale (for a limited time) a product including Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. The main course was Super Mario 3D All-Stars, a compilation that, emulating the famous Super Nintendo cartridge, brought together some of the most relevant iterations of Mario in the field of 3D platforms. brought with him an endless number of products designed to enhance the figure of the plumber. The celebration of 35th anniversary of Super Mario Bros.